Sharner Kobold Sharner Kobold

 

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Tarrasque, Elder
  Colossal Magical Beast
Hit Dice: 144d10+5.328 (6.768 hp)
Initiative: +14
Speed: 60 ft. (4 squares)
Armor Class: 66 (–8 size, +10 Dex, +30 natural, +12 insight, +12 luck), touch 29, flat-footed 56
Base Attack/Grapple: +144/+232
Attack: Bite +217 melee (6d8+67/15–20/x3)
Full Attack: Bite +217 melee (6d8+67/15–20/x3) and 2 horns +211 melee (2d8+43) and 2 claws +211 melee (3d6+43) and tail slap +211 melee (4d8+43)
Space/Reach: 30 ft./20 ft.
Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities: Carapace, damage reduction 15/epic, damage reduction 45/-, fast healing 50, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, resistance to cold 10, scent, spell resistance 91
Saves: Fort +123, Ref +96, Will +73
Abilities: Str 105, Dex 31, Con 85, Int 18, Wis 29, Cha 29
Skills: Listen +156, Search +151, Spot +156, Survival +156 (+158 following tracks)
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Improved Spell Resistance (x7), Fast Healing (x10), Damage Reduction (x15), Epic Will, Epic Fortitude, Epic Reflexes, Weapon Focus (bite), Improved Critical (bite), Overwhelming Critical (bite), Devastating Critical (bite), Improved Natural Attack
Environment: Any
Organization: Solitary
Challenge Rating: 67
Treasure: None
Alignment: Always neutral

The tarrasque is 70 feet long and 50 feet tall, and it weighs about 130 tons.

The tarrasque cannot speak.

Combat

The tarrasque attacks with its claws, teeth, horns, and tail.

The tarrasque’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.

  • Augmented Critical (Ex): The tarrasque’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.
  • Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 56 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.
  • Improved Grab (Ex): To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
  • Legendary Constitution (Ex): The tarrasque’s constitution is the stuff of legend. Her constitution score is twice that of other beasts their size.
  • Legendary Strength (Ex): The tarrasque’s strength is the stuff of legend. Her strength score is twice that of other beasts their size.
  • Rush (Ex): Once per minute, the normally slow-moving tarrasque can move at a speed of 450 feet.
  • Spell-Like Abilities (Sp): Greater dispel magic, haste, and see invisibility three times per day, at 15th caster level.
  • Swallow Whole (Ex): The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+40 points of crushing damage plus 2d8+19 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 30). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
  • Carapace (Ex): The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 43% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
  • Regeneration (Ex): No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 6.778 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.
    The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 5.760 hit points) and using a wish or miracle spell to keep it dead.
    If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
  • Skills: The tarrasque has a +8 racial bonus on Listen and Spot checks.

© André Himstedt