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Glacier Strike (engl. - Evocation [Cold] - Drd 9, Sor/Wiz 9)

Glacier Strike

Evocation [Cold]

Lvl: Drd 9, Sor/Wiz 9

Components: V,S, M

Casting Time: 1 action

Range: 60 ft.

Area: Cone-shaped burst

Duration: Permanent

Saving Throw: Reflex partial

Spell Resistance: Yes

 

A cone-shaped wave of super-cold air and moisture fills the area in front of you, doing 1d6 points of cold damage per caster level. Anything in that area is covered in ice, entrapping objects and creatures in a frozen casing. This casing is 1 inch thick per caster level and possesses 3 hit points per inch of thickness. Creatures caught within the ice, if not slain by the damage, are in suspended animation. They are automatically stable if below 0 hp and poisons and diseases are halted in their effect. However, the ice cools itself magically and doesn’t melt on its own. Creatures captured within it must either be freed with a spell, like freedom, or physically by hacking the ice away or melting it. If not freed with magic, creatures freed from the ice are immediately released from suspended animation, but are exhausted. If a creature can only be salvaged dead from the ice (no matter the cause of its dead), the time of the corpse spent within the ice does not count against the maximum time a corpse may be dead to be brought back from the dead with appropriate spells. Fire, including a fireball spell and red dragon breath, can melt the encasing of a glacier strike, and it deals full damage to the casing (instead of the normal half damage taken by objects). A successful Reflex save halves the damage and avoids becoming entrapped.

The entrapment also applies to creatures that are otherwise resistant or immune to cold or cold-based effects, even creatures with the cold subtype. However, all creatures that took no cold damage from this spell before being encased, are never exhausted if freed from the ice coating.

Creatures that can do fire damage with one or more natural attacks or that possess a heat aura of some kind inflict that fire damage once per round upon the ice casing, if entrapped alive, thus eventually freeing themselves. However, these creatures are still exhausted after breaking free from the ice.

Material Component: A chunk of ice from a glacier or a piece from a creature that was frozen in ice for at least 1000 years. If bought, these components require special methods of preservation, costing at least 150 gp.

© 2009 Bruder Grimm