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Chapter 9: Important drow of Ched Nasad around 1372 D.R.Chapter 9: Important drow of Ched Nasad

House Nasadra, 1st House of Ched Nasad

Matron Aunrae Nasadra

Matron Mother of House Nasadra (status unknown since the fall of Ched Nasad)

Matron Aunrae Nasadra: Female Drow Clr18/Dis4/Hie3; CR 26; Medium Humanoid (Elf); HD 25d8+100; hp 242; Init +7; Spd 30 ft.; AC 35 (touch 22, flat-footed 28); Base Atk +17; Grp +21; Atk +23 melee (1d8+6 plus Special, Scourge of Fangs); Full Atk +23/+18/+13 melee (1d8+6 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 36, DR 5/Good; AL CE; SV Fort +25, Ref +20, Will +33; Str 18, Dex 25, Con 19, Int 20, Wis 30, Cha 26.

Skills and Feats (counting all modifiers except equipment and attributes): Bluff +15, Concentration +20, Diplomacy +20, Heal +10, Hide +5, Intimidate +10, Knowledge (Arcana) +24, Knowledge (The Planes) +10, Knowledge (Religion) +24, Listen +2, Search +2, Sense Motive +10, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarven, Goblin, Illuskan, Netherese), Spellcraft +24, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Extend Spell, Improved Spell Capacity, Iron Will, Leadership, Lightning Reflexes (b), Persistent Spell, Scribe Scroll, Spell Penetration.

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 36. Aura of Evil (as 25th level cleric); Rebuke Undead as 18th level cleric 11/day.

Spell-like Abilities (as 25th level caster) 1/day– Dancing Lights, Darkness, Faerie Fire.

Divine Emissary (Ex): Aunrae also gains a bonus equal to her divine disciple level on any Charisma-based skill or ability checks she makes when dealing with outsiders that are chaotic evil or that serve Lolth.

Aunrae can communicate telepathically with any outsider within 60 feet that is chaotic evil or serves Lolth. This feature of divine emissary is a Supernatural Ability.

Sacred Defense (Ex): Aunrae has a +4 bonus on saving throws vs Divine Spells, as well as the Spell-like and Supernatural Abilities of outsiders.

Imbue with Spell Ability (Sp): Aunrae can use Imbue with Spell Ability (caster level 25th). Since it is a Spell-like Ability, Aunrae does not need to devote a 4th level spell slot to use it, though the imbued spells themselves take up her lower-level spell slots, as usual. This ability is usable once per day.

Divine Reach (Su): Aunrae can use touch spells on targets up to 60 feet away. If the spell requires a melee touch attack, Aunrae must make a ranged touch attack instead.

Mastery of Energy (Su): Aunrae channels negative energy more effectively, increasing her ability to affect undead. Add a +4 bonus to Aunrae’s Rebuke checks and Rebuke damage rolls.

Cleric Spells Prepared (6/8+1/8+1/13+1/13+1/7+1/6+1/5+1/5+1/5+1/2; base DC = 20 + spell level; caster level 25th).

Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 25th level cleric 11/day), Trickery.

Possessions: Silver Holy Symbol (Lolth), Nasadra House Insignia, Scourge of Fangs, Amulet of Natural Armor +5, Belt of Prowess, Bracers of Great Health, Drow Boots, Earring of Regeneration, Piwafwi of Protection +5, Ring of Divinity III, Ring of Divinity IV, Robe of the Matron, Tasmia’s Heart, other possessions unknown. As Matron Mother of the most powerful house in Ched Nasad, Aunrae has almost unlimited access to mundane and magical equipment or funds.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr23. No items listed, added levels due to passage of time.

Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Epic Level Handbook (3E) .

 

Items:

Belt of Prowess: This black leather belt is studded with adamantine and mithral. It grants the wearer a +6 enhancement bonus to Dexterity and Strength.

Source: Created by Joseph Weber.

Moderate Transmutation; CL 10th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace; Price 90,000 gp; Weight 1 lb.

 

Bracers of Great Health: The wearer of these silver bracers is immune to disease, including supernatural diseases; immune to poison, although poisons still active when the bracers are first donned still run their course; and provides a +6 enhancement bonus to Constitution.

Source: Created by Joseph Weber.

Moderate Conjuration and Transmutation; CL 8th; Craft Wondrous Item, Bear’s Endurance, Neutralize Poison, Remove Disease; Price 87,750 gp; Weight 1 lb.

 

Earring of Regeneration: This white gold earring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this earring, the earring regenerates it as the spell. In either case, only damage taken while wearing the earring is regenerated. Earrings do not count towards the number of magical items worn.

Source: DMG 3.5, modified Ring of Regeneration.

Strong Conjuration; CL 15th; Craft Wondrous Item, Regenerate; Price 180,000 gp.

 

Piwafwi of Protection: This black cloak adds a +1 to +5 deflection bonus to the wearer’s Armor Class and a +10 competence bonus to the wearer’s Hide checks.

Source: Created by Joseph Weber.

Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Shield of Faith, Creator must be a Drow, Creator’s caster level must be at least three times the deflection bonus; Price 13,000 gp (+1), 22,000 gp (+2), 33,000 gp (+3), 47,000 gp (+4), 65,000 gp (+5); Weight 1 lb.

 

Ring of Divinity: This special ring comes in four kinds (Ring of Divinity I, Ring of Divinity II, Ring of Divinity III, and Ring of Divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A Ring of Divinity I doubles 1st level spells, a Ring of Divinity II doubles 2nd level spells, a Ring of Divinity III doubles 3rd level spells, and a Ring of Divinity IV doubles 4th level spells. Bonus spells from high ability scores are not doubled.

Source: DMG 3.5, modified Ring of Wizardry.

Moderate (Divinity I) or Strong (Divinity II–IV) (no school); CL 11th (I), 14th (II), 17th (III), 20th (IV); Forge Ring, Miracle; Price 20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV).

 

Robe of the Matron: This elegant black spidersilk robe is embroidered with mithral thread in a spiderweb design. It provides a +8 armor bonus, a +5 resistance bonus on saves, a +6 enhancement bonus to Wisdom and Charisma, and damage reduction 5/good.

Source: Created by Joseph Weber.

Strong Abjuration, Conjuration, Evocation, and Transmutation; CL 18th; Craft Wondrous Item, Eagle’s Splendor, Mage Armor, Miracle, Owl’s Wisdom, Resistance, Stoneskin, Creator must be a Drow; Price 317,500 gp; Weight 1 lb.

Archmage Ildibane Nasadra

Archmage of Ched Nasad, Twin Brother of Aunrae Nasadra

(status unknown since the fall of Ched Nasad)

Ildibane Nasadra: Male Drow Wiz23/Acm2; CR 26; Medium Humanoid (Elf); HD 25d4+100; hp 178; Init +5; Spd 30 ft.; AC 28 (touch 20, flat-footed 23); Base Atk +13; Grp +13; Atk +18 melee (1d6+5, Staff of the Abyss); Full Atk +18/+13 melee (1d6+5, Staff of the Abyss); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 36; AL CE; SV Fort +17, Ref +18, Will +25; Str 10, Dex 20, Con 18, Int 32, Wis 22, Cha 16.

Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +25, Craft (Alchemy) +15, Decipher Script +15, Diplomacy +10, Gather Information +5, Intimidate +5, Knowledge (Arcana) +25, Knowledge (Local: Underdark-Northdark) +10, Knowledge (Nobility and Royalty) +15, Knowledge (The Planes) +14, Knowledge (Religion) +10, Listen +2, Search +4, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Common, Draconic, Drow Sign Language, Goblin, Illuskan, Netherese, Seldruin, Thorass), Spellcraft +30, Spot +2. Craft Contingent Spell, Craft Staff, Craft Wand, Craft Wondrous Item, Extend Spell, Greater Spell Penetration, Improved Spell Capacity, Persistent Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Divination), Spell Penetration, Transdimensional Spell.

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 36. Summon Familiar. High Arcana: Arcane Fire, Arcane Reach.

Spell-like Abilities (as 25th level caster) 1/day– Dancing Lights, Darkness, Faerie Fire .

Wizard Spells Prepared (4/7/7/7/6/6/6/6/4/4/2; base DC = 21 + spell level, 22 + spell level for Divination and Evocation spells; caster level 25th).

Possessions: Nasadra House Insignia, Spellbooks, Amulet of Phelthong, Bracers of Great Health, Gloves of Dexterity +6, Lurker Cloak, Orb of Radiance, Ring of Antivenom, Ring of Protection +5, Robe of the Archmage of Ched Nasad, Staff of the Abyss, Wand of Darkness, other possessions unknown. As Archmage of Ched Nasad and twin brother to the Matron Mother of the most powerful house in Ched Nasad, Ildibane has almost unlimited access to mundane and magical equipment or funds.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Wiz22 with Amulet of Phelthong, Lurker Cloak, Orb of Radiance, Ring of Antivenom, Robe of the Archmage of Ched Nasad, Staff of the Abyss, and Wand of Darkness. Add levels due to passage of time.

Robe of the Archmage of Ched Nasad and Staff of the Abyss both have no known stats, that could be found, thus both are custom created magic items. If anyone knows of official stats for both of these items in any edition, please let me know.

Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Unapproachable East (3E), Underdark (3.5E), Complete Arcane (3E), and Epic Level Handbook (3E) .

 

Items:

Amulet of Phelthong: Named for the drow wizard of fabled powers who devised them long ago, these rare, fist-sized obsidian pendants are carved into smiling drow faces. In Menzoberranzan, they are worn only by powerful master mages of Sorcere. Such amulets have the following powers:

  • Comprehend Languages whenever held or worn.
  • Quickened Dimension Door twice per day, by silent mental command.
  • Quickened Obscuring Mist once per day, by silent mental command.
  • Timestop once every 12 days, by speaking a secret command word while touching the amulet to a magical item (which is forever drained).

Source: Menzoberranzan boxed set, converted to 3.5E by Joseph Weber.

Strong Abjuration, Conjuration, Divination, and Transmutation; CL 18th; Craft Wondrous Item, Quicken Spell, Comprehend Languages, Dimension Door, Mordenkainen’s Disjunction, Obscuring Mist, Timestop; Price 200,000 gp.

 

Orb of Radiance: These hand-sized globes of polished white quartz are among the most valued items of drow mages, who use them to defend themselves against drow attack (or to sufficiently impress other drow, particularly hostile priestesses, that attacks can be avoided). Any being who knows the command words can use an Orb of Radiance, as long as some part of their skin is in direct contact with it. While they hold it or carry it on their person, they make all saving throws against any sort of magic at a -1 penalty.

It is whispered that these rare items were first fashioned with the aid of surface-world priests of other faiths. In Menzoberranzan, such items are carried only by wizards of Sorcere, or perhaps as hidden treasures by nobles of one or more of the most powerful noble Houses.

When directed, an Orb of Radiance can emit a:

  • Sunbeam (four times per day): as the spell, command words: “Delather myarra heth!”
  • Persistent Light (once every other round, remains in globe where cast, not moving with orb, and unless dispelled by other means, lasts exactly 1 day from casting), command word: “Aumrae!”
  • Ruby Ray (once per day, effects as Ruby Ray of Reversal), each time the Ruby Ray power is activated it drains 1d4+1 hit points from the orb-user; such lost hit points can be regained by normal healing means. The command word for this power is: “Raspra!”

Source: Menzoberranzan boxed set, converted to 3.5E by Joseph Weber.

Strong Abjuration and Evocation; CL 13th; Craft Wondrous Item, Extend Spell, Persistent Spell, Light, Ruby Ray of Reversal, Sunbeam; Price 409,500 gp.

 

Robe of the Archmage of Ched Nasad: This black spidersilk robe is embroidered with mithral thread in a spiderweb design. It provides a +8 armor bonus, a +5 resistance bonus on all saving throws and a +6 enhancement bonus to Intelligence and Wisdom. Magic Missiles striking the wearer are automatically negated, just as if they had impacted a target protected by a Shield spell.

Source: Created by Joseph Weber.

Strong Abjuration, Conjuration, Transmutation; CL 16th; Craft Wondrous Item, Fox’s Cunning, Mage Armor, Owl’s Wisdom, Resistance, Shield, Creator must be a Drow; Price 241,500 gp; Weight 1 lb.

 

Staff of the Abyss: This +5 anarchic unholy cold iron staff radiates great power evil power, it has heavily engraved with images of demons its entire length. The staff of the abyss has the following powers:

  • Summon a Vrock, once a day.
  • Corrupt Fireball (10d6 damage, Reflex DC 17 half) (1 charge)
  • Corrupt Lightning Bolt (10d6 damage, Reflex DC 17 half) (1 charge)
  • Protection from Good (1 charge)
  • Protection from Law (1 charge)
  • Corrupt Cone of Cold (15d6 damage, Reflex DC 19 half) (2 charges)
  • Corrupt Delayed Blast Fireball (15d6 damage, Reflex DC 21 half) (2 charges)

Once all the charges are expended the staff will continue to function as a magical weapon with the ability to summon a Vrock once per day.

Source: Created by Joseph Weber.

Strong Abjuration, Conjuration, Evocation; CL 20th; Craft Magic Arms and Armor, Craft Staff, Corrupt Spell, Chaos Hammer, Cone of Cold, Delayed Blast Fireball, Fireball, Lightning Bolt, Protection from Good, Protection from Law, Summon Monster VIII, Unholy Blight, Creator must be Chaotic Evil; Price 306,275 gp.

House Melarn, 3rd House of Ched Nasad

Matron Drisinil Melarn

Matron Mother of House Melarn (Deceased, killed during the fall of Ched Nasad)

Matron Drisinil Melarn: Female Drow Clr18; CR 19; Medium Humanoid (Elf); HD 18d8+36; hp 151; Init +4; Spd 30 ft.; AC 23 (touch 17, flat-footed 19); Base Atk +13; Grp +14; Atk +16 melee (1d8+3 plus Special, Scourge of Fangs); Full Atk +16/+11/+6 melee (1d8+3 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 29; AL CE; SV Fort +13, Ref +12, Will +18; Str 12, Dex 18, Con 14, Int 16, Wis 24, Cha 26.

Skills and Feats (counting all modifiers except equipment and attributes): Bluff +3, Concentration +15, Diplomacy +10, Heal +6, Intimidate +3, Knowledge (Arcana) +8, Knowledge (The Planes) +8, Knowledge (Religion) +15, Listen +2, Perform (Singing) +6, Search +2, Sense Motive +2, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language), Spellcraft +15, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Greater Spell Penetration, Leadership, Lightning Reflexes (b), Scribe Scroll, Spell Focus (Enchantment), Spell Penetration.

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 29. Aura of Evil (equal to cleric level); Rebuke Undead as 18th level cleric 11/day.

Spell-like Abilities (as 18th level caster) 1/day– Dancing Lights, Darkness, Faerie Fire.

Cleric Spells Prepared (6/7+1/7+1/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 17 + spell level, 18 + spell level for Enchantment spells; caster level 18th).

Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 18th level cleric 11/day).

Possessions: Silver Holy Symbol (Lolth), Melarn House Insignia, Scourge of Fangs, Bracers of Armor +6, Periapt of Wisdom +4, Piwafwi of Charisma +6, Ring of Protection +3, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr18, no additional information.

Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), and Underdark (3.5E) .

 

Elder Daughter of Matron Drisinil Melarn:

Halisstra Melarn: Has an official write-up in Dragon 312 and 322.

 

Battle Captive to Halisstra Melarn

Danifae Yauntyrr of Eryndlyn: Has an official write-up in Dragon 322.

House Auvryndar, 4th House of Ched Nasad

Matron Shyntlara Auvryndar

Matron Mother of House Auvryndar (status unknown since the fall of Ched Nasad)

Matron Shyntlara Auvryndar: Female Drow Vampire Clr16; CR 19; Medium Undead (Augmented Humanoid, Elf); HD 16d12; hp 162; Init +14; Spd 30 ft.; AC 44 (touch 25, flat-footed 34); Base Atk +12; Grp +21; Atk +26 melee (1d6+14, slam) or +23 melee (1d8+11 plus special, Scourge of Fangs); Full Atk +26/+21/+16 melee (1d6+14, slam) or +23/+18/+13 melee (1d8+11 plus special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Energy Drain, Rebuke Undead; SQ Drow traits, Undead Traits, Vampire Traits, SR 27, DR 10/silver and magic, Fast Healing 5, Turn Resistance +8; AL CE; SV Fort +15, Ref +22, Will +25; Str 28, Dex 30, Con --, Int 20, Wis 30, Cha 26.

Skills and Feats (counting all modifiers except equipment and attributes): Bluff +13, Concentration +15, Diplomacy +10, Heal +4, Hide +8, Intimidate +5, Knowledge (Arcana) +7, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +12, Move Silently +8, Search +12, Sense Motive +12, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Illuskan), Spellcraft +15, Spot +12. Alertness (b), Combat Reflexes (b), Dodge (b), Exotic Weapon (Scourge), Improved Initiative (b), Improved Turn Resistance, Leadership, Lightning Reflexes (b), Positive Energy Resistance (Libris Mortis), Scribe Scroll, Spell Penetration.

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Undead traits. Vampire traits: +8 Racial bonus to Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks; Natural Armor +6. Aura of Evil (equal to cleric level); Rebuke Undead as 16th level cleric 11/day.

Alternate Form (Su): Shyntlara can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. This ability is similar to a polymorph spell cast by a 12th-level character, except that Shyntlara does not regain hit points for changing form and must choose from among the forms mentioned here. While in an alternate form, Shyntlara loses her slam attack and dominate ability, but gains the natural weapons and extraordinary special attacks of her new form. She can remain in that form until she assumes another or until the next sunrise.

Damage Reduction (Su): Shyntlara has damage reduction 10/silver and magic. Shyntlara’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Fast Healing (Ex): Shyntlara heals 5 points of damage each round so long as she has at least 1 hit point. If reduced to 0 hit points in combat, she automatically assumes gaseous form and attempts to escape. She must reach her coffin home within 2 hours or be utterly destroyed. (She can travel up to nine miles in 2 hours.) Any additional damage dealt to Shyntlara after being forced into gaseous form has no effect. Once at rest in her coffin, Shyntlara is helpless. She regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.

Gaseous Form (Su): As a standard action, Shyntlara can assume gaseous form at will as the spell (caster level 5th), but she can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.

Resistances (Ex): Shyntlara has resistance to cold 10 and electricity 10.

Spider Climb (Ex): Shyntlara can climb sheer surfaces as though with a spider climb spell.

Turn Resistance (Ex): Shyntlara has +4 turn resistance. Turn as 20 HD undead.

Blood Drain (Ex): Shyntlara can suck blood from a living victim with her fangs by making a successful grapple check. If she pins her foe, she drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, Shyntlara gains 5 temporary hit points.

Children of the Night (Su): Shyntlara can command the lesser creatures of the world and once per day can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve Shyntlara for up to 1 hour.

Dominate (Su): Shyntlara can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that Shyntlara must use a standard action, and those merely looking at her are not affected. Anyone Shyntlara targets must succeed on a Will save (DC 26) or fall instantly under the Shyntlara’s influence as though by a Dominate Person spell (caster level 12th). The ability has a range of 30 feet.

Create Spawn (Su): A humanoid or monstrous humanoid slain by Shyntlara’s energy drain rises as a vampire spawn 1d4 days after burial.

If Shyntlara instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In either case, the new vampire or spawn is under the command of Shyntlara and remains enslaved until her destruction. At any given time Shyntlara may have enslaved spawn totaling no more than her Hit Dice; any spawn she creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.

Energy Drain (Su): Living creatures hit by Shyntlara’s slam attack gain two negative levels. For each negative level bestowed, Shyntlara gains 5 temporary hit points. Shyntlara can use her energy drain ability once per round.

Spell-like Abilities (as 16th level caster) 1/day– Dancing Lights, Darkness, Faerie Fire.

Cleric Spells Prepared (6/8+1/8+1/7+1/6+1/6+1/5+1/4+1/3+1; base DC = 22 + spell level, caster level 16th).

Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 16th level cleric 11/day)

Possessions: Silver Holy Symbol (Lolth), Auvryndar House Insignia, Scourge of Fangs, Belt of Prowess, Bracers of Armor +8, Earring of Resistance +5, Periapt of Wisdom +6, Piwafwi of Charisma +6, Ring of the Beast, Ring of Protection +5, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr14, no additional information. Added levels due to passage of time.

Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Libris Mortis (3.5E) .

 

Items:

Belt of Prowess: This black leather belt is studded with adamantine and mithral. It grants the wearer a +6 enhancement bonus to Dexterity and Strength.

Source: Created by Joseph Weber.

Moderate Transmutation; CL 10th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace; Price 90,000 gp; Weight 1 lb.

 

Earring of Resistance: This earring offers the wearer a +1 to +5 resistance bonus on saving throws. Earrings do not count towards the number of magical items worn.

Source: DMG 3.5, modified Cloak of Resistance.

Faint Abjuration; CL 5th; Craft Wondrous Item, Resistance, caster level must be at least three times the bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5).

 

Ring of the Beast: This ring grants an enhancement bonus of +5 to the wearer’s natural armor bonus and an enhancement bonus of +5 on attack and damage rolls with unarmed attacks and natural weapons.

Source: Created by Joseph Weber.

Strong Evocation and Transmutation; CL 15th; Forge Ring, Barkskin, Greater Magic Fang; Price 225,000 gp.

House Mylyl, 5th House of Ched Nasad

Matron Inidil Mylyl

Matron Mother of House Mylyl (status unknown since the fall of Ched Nasad)

Matron Inidil Mylyl: Female Drow Clr16; CR 17; Medium Humanoid (Elf); HD 16d8+16; hp 107; Init +4; Spd 30 ft.; AC 27 (touch 17, flat-footed 23); Base Atk +12; Grp +14; Atk +19 melee (1d4+6, +4 Drowcraft Unholy Dagger) or +16 melee (1d8+4 plus Special, Scourge of Fangs); Full Atk +19/+14/+9 melee (1d4+6, +4 Drowcraft Unholy Dagger) or +16/+11/+6 melee (1d8+4 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 27; AL CE; SV Fort +15, Ref +15, Will +20; Str 14, Dex 18, Con 12, Int 18, Wis 22, Cha 18.

Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +14, Diplomacy +10, Heal +10, Intimidate +5, Knowledge (Arcana) +10, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +2, Search +2, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +15, Spot +2. Blind-Fight (b), Craft Wondrous Item, Exotic Weapon (Scourge), Leadership, Lightning Reflexes (b), Scribe Scroll, Spell Penetration, Weapon Focus (Dagger).

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Aura of Evil (equal to cleric level); Rebuke Undead as 16th level cleric 7/day.

Spell-like Abilities (as 16th level caster) 1/day– Dancing Lights, Darkness, Faerie Fire .

Cleric Spells Prepared (6/7+1/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 16 + spell level; caster level 16th).

Deity: Lolth. Domains: Darkness, Drow.

Possessions: Silver Holy Symbol (Lolth), Mylyl House Insignia, +5 Drowcraft Elven Chainmail, +4 Drowcraft Unholy Dagger, Scourge of Fangs, Periapt of Wisdom +4, Piwafwi of Resistance +4, Ring of Protection +3, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr16, no additional information.

Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E) , and Dragon #302.

 

Items:

Piwafwi of Resistance: This black cloak adds a +1 to +5 resistance bonus to the wearer’s saving throws and a +10 competence bonus to the wearer’s Hide checks.

Source: based on material from Dragon #302, Rogues Gallery: The Heroes of the War of the Spider Queen by Richard Baker.

Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Resistance, Creator must be a Drow, Creator’s caster level must be at least three times the resistance bonus; Price 11,500 gp (+1), 16,000 gp (+2), 22,500 gp (+3), 31,000 gp (+4), 40,000 gp (+5); Weight 1 lb.

 

 

© Joseph "Warlocko" Weber

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