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Chapter 6: NPCs of The Promenade and Skullport

Harammamyl H’tithet

Chief Negotiator for the Menzoberranzan Delegation, of the minor merchant House H’tithet

Harammamyl H’tithet: Female Drow Ftr3/Rog3; CR 7; Medium Humanoid (Elf); HD 3d10+6 plus 3d6+6; hp 45; Init +4; Spd 30 ft.; AC 22 (touch 16, flat-footed 18); Base Atk +5; Grp +7; Atk +9 melee (1d6+3, +2 Rapier); Full Atk +9 melee (1d6+3, +2 Rapier); Face/Reach 5 ft./5 ft.; SA Sneak Attack +2d6; SQ Drow traits, SR 17; AL CE; SV Fort +6, Ref +8, Will +4; Str 15, Dex 19, Con 15, Int 20, Wis 14, Cha 19.

Skills and Feats (counting all modifiers except equipment and attributes): Appraise +11, Bluff +10, Climb +6, Decipher Script +4, Diplomacy +7, Disable Device +6, Forgery +2, Gather Information +2, Hide +4, Intimidate +9, Knowledge (Local: Underdark-Northdark) +2, Listen +6, Move Silently +4, Open Lock +6, Search +6, Sense Motive +10, Sleight of Hand +2, Speak Language (Elven, Undercommon, Abyssal, Common, Draconic, Drow Sign Language, Dwarven, Gnome, Goblin), Spot +6, Use Magic Device +2. Diligent, Dodge, Negotiator, Persuasive, Quick Draw.

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 17. Sneak Attack +2d6; Trapfinding; Evasion; Trap Sense +1.

Spell-like Abilities (as 6th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Possessions: +2 Mithral Shirt, +2 Rapier, Drow Boots, Piwafwi of Charisma +2, Ring of Protection +2, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Creation Note: She is listed as a Ftr3/Rog3 in Underdark, no other information.

Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

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Yyssisiryl H’tithet

Former Chief Negotiator for the Menzoberranzan Delegation, of the minor merchant House H’tithet (Deceased)

Yyssisiryl H’tithet: Female Drow Clr13; CR 14; Medium Humanoid (Elf); HD 13d8+39; hp 121; Init +2; Spd 30 ft.; AC 20 (touch 14, flat-footed 18); Base Atk +9; Grp +11; Atk +13 melee (1d8+4 plus Special, Scourge of Fangs) or +14 melee (1d4+5, +3 Dagger) or +14 ranged (1d4+5, +3 Dagger); Full Atk +13/+8 melee (1d8+4 plus Special, Scourge of Fangs) or +14/+9 melee (1d4+5, +3 Dagger) or +14 ranged (1d4+5, +3 Dagger); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 24; AL CE; SV Fort +14, Ref +9, Will +17; Str 14, Dex 14, Con 16, Int 15, Wis 22, Cha 24.

Skills and Feats (counting all modifiers except equipment and attributes): Appraise +3, Bluff +7, Concentration +7, Diplomacy +12, Knowledge (Arcana) +7, Knowledge (The Planes) +4, Knowledge (Religion) +7, Listen +2, Search +2, Sense Motive +6, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarf, Gnome), Spellcraft +7, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Extend Spell, Negotiator, Skill Focus (Diplomacy).

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 24. Aura of Evil (aura equals cleric level), Rebuke Undead as 13th level cleric 10/day.

Spell-like Abilities (as 13th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Cleric Spells Prepared (6/7+1/7+1/5+1/5+1/4+1/3+1/1+1; base DC = 16 + spell level; caster level 13th).

Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Trickery.

Possessions: Silver Holy Symbol (Lolth), Scourge of Fangs, +3 Dagger, Bracers of Armor +6, Drow Boots, Earring of Resistance +3, Periapt of Wisdom +4, Piwafwi of Charisma +4, Ring of Protection +2, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown.

Conversion Note: She is listed as a Clr13 in Menzoberranzan boxed set with Str 13, Int 14, Wis 18, Dex 11, Con 15, Cha 13 with a +3 Dagger.

Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

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Reftael Jerritril

Caravan Escort for the Menzoberranzan Delegation, spy for House Barrison Del’Armgo

Reftael Jerritril: Male Drow Ftr16; CR 17; Medium Humanoid (Elf); HD 16d10+48; hp 152; Init +8; Spd 30 ft.; AC 30 (touch 15, flat-footed 28); Base Atk +16; Grp +21; Atk +28 melee (1d8+12, +5 Longsword) or +20 ranged (1d4+2, +2 Hand Crossbow); Full Atk +28/+23/+18/+13 melee (1d8+12, +5 Longsword) or +20/+15/+10/+5 ranged (1d4+2, +2 Hand Crossbow); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 27; AL LE; SV Fort +16, Ref +10, Will +12; Str 20, Dex 14, Con 16, Int 14, Wis 18, Cha 13.

Skills and Feats (counting all modifiers except equipment and attributes): Climb +5, Hide +7, Jump +5, Listen +6, Move Silently +7, Ride +6, Search +6, Speak Language (Elven, Undercommon, Common, Drow Sign Language, Dwarf, Gnome, Goblin), Spot +8, Survival +5. Blooded, Combat Reflexes, Dodge, Greater Weapon Focus (Longsword), Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Rapid Reload (Hand Crossbow), Stealthy, Weapon Focus (Longsword), Weapon Specialization (Longsword).

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Cannot be Shaken, and ignores the effects of the Shaken condition.

Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Possessions: +5 Drowcraft Elven Chainmail, +3 Large Mithral Shield, +5 Longsword, +2 Hand Crossbow, 6 +3 Bolts, 3 +2 Venomous Bolts, 3 +2 Bolts of Paralyzing, 3 Bolts of Lightning, Belt of Giant Strength +4, Drow Boots, Gauntlets of Ogre Power, Piwafwi of Resistance +3, Ring of Mind Shielding, Ring of Protection +3, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Conversion Note: He is listed as a Ftr16 in Menzoberranzan boxed set with +5 Longsword, Cloak of Invisibility, Boots of Silence, 6 +3 Bolts, 2 Bolts of Lightning.

Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Book of Exalted Deeds (3.5E).

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Molheeruae

Skullport Harper Agent and member of the Promenade

Molheeruae: Female Drow Clr7/Harper Agent2; CR 10; Medium Humanoid (Elf); HD 7d8+14 plus 2d6+8; hp 79; Init +5; Spd 30 ft.; AC 24 (touch 17, flat-footed 19); Base Atk +6; Grp +8; Atk +10 melee (1d10+5, +2 Holy Bastard Sword); Full Atk +10/+5 melee (1d10+5, +2 Holy Bastard Sword); Face/Reach 5 ft./5 ft.; SA Turn Undead; SQ Drow traits, SR 20; AL CG; SV Fort +10, Ref +12, Will +13; Str 15, Dex 20, Con 15, Int 20, Wis 18, Cha 18.

Skills and Feats (counting all modifiers except equipment and attributes): Concentration +10, Diplomacy +12, Gather Information +10, Hide +2, Knowledge (Arcana) +6, Knowledge (Local: Underdark-Northdark) +8, Knowledge (Religion) +10, Listen +6, Move Silently +2, Search +4, Sense Motive +6, Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin, Illuskan), Spellcraft +10, Spot +4, Survival +8. Alertness, Investigator, Martial Weapon (Bastard Sword), Lightning Reflexes (b), Negotiator, Portal Sensitive (b).

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 20. Aura of Good (equal to cleric level); Turn Undead as 7th level cleric 7/day. Harper Knowledge +7.

Deneir’s Eye (Su): Molheeruae gains a +3 Sacred bonus on saving throws vs Glyphs, Runes, and Symbols.

Lliira’s Heart (Su): Molheeruae gains a +2 Sacred bonus on saving throws vs Compulsion and Fear effects.

Spell-like Abilities (as 9th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Cleric Spells Prepared (6/5+1/4+1/4+1/3+1; base DC = 14 + spell level; caster level 8th).

Deity: Eilistraee. Domains: Drow, Portal (using Underdark variant, if not used, remove Portal Sensitive feat).

Possessions: Silver Holy Symbol (Eilistraee), +3 Mithral Chain Shirt, +2 Holy Bastard Sword, Amulet of Health +2, Boots of Elvenkind, Gauntlets of Ogre Power, Harper Pin, Piwafwi of Resistance +3, Ring of Protection +2, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Conversion Note: Listed in 2E Skullport as Clr7, no other information. Added levels due to passage of time.

Sources: Drow of the Underdark (2E), Skullport (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3.5E), Underdark (3.5E), and Dragon #176.

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Iljrene Ahbruyn

Hand of the Protectors, one of the sub-commanders of the Protectors

Iljrene Ahbruyn: Female Drow Clr3/Ftr4/Sword Dancer10; CR 18; Medium Humanoid (Elf); HD 4d10+12 plus 13d8+39; hp 154; Init +6; Spd 30 ft.; AC 28 (touch 21, flat-footed 22); Base Atk +13; Grp +19; Atk +23 melee (1d8+11, +3 Holy Keen Longsword); Full Atk +23/+18/+13 melee (1d8+11, +3 Holy Keen Longsword); Face/Reach 5 ft./5 ft.; SA Turn Undead; SQ Drow traits, SR 28; AL NG; SV Fort +18, Ref +23, Will +20; Str 22, Dex 24, Con 16, Int 18, Wis 26, Cha 18.

Skills and Feats (counting all modifiers except equipment and attributes): Balance +7, Climb +4, Concentration +12 (+16 when casting defensively), Diplomacy +8, Hide +3, Intimidate +6, Jump +10, Knowledge (Local: Underdark-Northdark) +2, Knowledge (Religion) +10, Listen +6, Move Silently +3, Perform (Dance) +15, Perform (Sing) +12, Search +2, Sense Motive +3, Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Illuskan), Spot +2, Survival +2, Tumble +9. Acrobatic, Blooded, Combat Expertise, Combat Reflexes, Divine Vigor, Dodge, Lightning Reflexes (b), Mobility, Portal Sensitive (b), Skill Focus (Perform: Dance), Spring Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword), Whirlwind Attack.

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 28. Aura of Good (as 13th level cleric); Turn Undead as 3rd level cleric 10/day. Low-Light Vision. Cannot be Shaken, and ignores the effects of the Shaken condition.

Sword Song (Su): Iljrene has attuned herself to her longsword. Whenever, she wields her sword it sings heroic songs, granting her a +2 Morale bonus on attack and damage rolls with the sword and a +3 Morale bonus on saves vs Mind-Affecting spells and effects. This ability is a sonic, mind-affecting effect, and can be used for a maximum of 17 rounds per day.

Moonlights (Su): Iljrene can create small lights equal to those produced by a Dancing Lights spell. These lights are under her control, but cannot move more than 5 feet from her body. Iljrene can have up to 10 lights in existence at once.

Sword Dance (Su): Iljrene has attuned herself to her longsword. Conferring the upon it the dancing property, She may use this ability up to 17 rounds per day.

Maiden’s Sword (Su): Iljrene gains the ability to craft magic swords as if she had the Craft Magic Arms and Armor feat. This ability only works on her attuned swords, but the magic abilities given to the sword persist even if she loses her attunement to the sword. She may add any properties (including enhancement bonuses) to a sword as long as she meets the property’s other prerequisites.

Spellsong (Su): Iljrene can spontaneous cast any of her domain spells of 6th level or lower.

Sword Shield (Su): As a free action Iljrene may command a dancing sword to fight in a defensive manner, taking a penalty of up to -5 on the sword’s attacks in order to add the same number (up to +5) to her Armor Class. The changes to the sword’s attack rolls and her Armor Class last until her next action. She can only use this ability on one dancing sword at a time.

Spell-like Abilities (as 17th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Cleric Spells Prepared (6/7+1/7+1/6+1/6+1/4+1/3+1/2+1; base DC = 18 + spell level; caster level 13th).

Deity: Eilistraee. Domains: Drow, Portal (using Underdark variant, if not used, remove Portal Sensitive feat).

Possessions: Silver Holy Symbol (Eilistraee), +2 Elven Chainmail of Nimbleness, +3 Holy Keen Longsword, Belt of Giant Strength +6, Boots of Elvenkind, Gloves of Dexterity +6, Periapt of Wisdom +6, Piwafwi of Charisma +6, Ring of Defense +5, Ring of Evasion, various stuffed toys and dolls, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Silver, Eyes: Unknown.

Conversion Note: Listed in 2E Skullport as Ftr7/Clr7, no other information. Listed in Dragon #176 as Ftr7/Clr7 with Str 16, Dex 16, Con 15, Int 15, Wis 17, Cha 16, adjusted for levels and slight modification for new drow modifiers. Equipment listed in Dragon #176 as +2 Elven Chainmail, and Longsword. Added levels due to passage of time.

Sources: Drow of the Underdark (2E), Skullport (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Faiths and Pantheons (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3.5E), Underdark (3.5E), Complete Warrior (3.5E), and Dragons #176 and #290. And the Daughter of the Drow series by Elaine Cunningham.

Special Thanks to Kuje31 for directing me to Dragon #176.

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Ithlyn of the Five Fingers

Member of the Promenade’s congregation serves as go-between and surface contact for the Promenade

Ithlyn of the Five Fingers: Male Half-Drow Ftr4/Rog6/Wiz5; CR 15; Medium Humanoid (Elf); HD 4d10+8 plus 6d6+12 plus 5d4+10; hp 97; Init +7; Spd 30 ft.; AC 21 (touch 15, flat-footed 21); Base Atk +10; Grp +13; Atk +16 melee (1d10+9, +2 Bastard Sword); Full Atk +16/+11 melee (1d10+9, +2 Bastard Sword); Face/Reach 5 ft./5 ft.; SA Sneak Attack +3d6; SQ Half-Drow traits; AL NG; SV Fort +12, Ref +14, Will +12; Str 16, Dex 18, Con 14, Int 18, Wis 14, Cha 17.

Skills and Feats (counting all modifiers except equipment and attributes): Bluff +8, Climb +5, Concentration +10, Diplomacy +12, Disable Device +8, Gather Information +10, Hide +8, Intimidate +6, Jump +5, Knowledge (Arcana) +10, Knowledge (Local: The North) +5, Knowledge (Local: Underdark-Northdark) +5, Listen +9, Move Silently +8, Open Lock +8, Search +9, Sense Motive +10, Speak Language (Chondathan, Common, Elven, Dwarven, Illuskan, Orc, Undercommon), Spellcraft +10, Spot +9, Survival +4, Tumble +10. Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Negotiator, Quick Draw, Scribe Scroll, Silent Spell, Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword).

Special Qualities: Half-Drow traits: +1 Racial bonus on Listen, Search, and Spot checks; +2 Racial bonus on Diplomacy and Gather Information checks; Darkvision 60 ft.; Immune to Sleep; Elven Blood. Sneak Attack +3d6; Trapfinding; Evasion; Trap Sense +2; Uncanny Dodge. Summon Familiar.

Wizard Spells Prepared (4/3/2/1; base DC = 14 + spell level; caster level 5th).

Possessions: Spellbooks, +2 Bastard Sword, Bracers of Armor +6, Piwafwi of Resistance +3, Ring of Protection +2, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.

Conversion Note: Listed in 2E Skullport as Ftr4/Rog6/Wiz5, no other information.

Sources: Drow of the Underdark (2E), Skullport (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3.5E), and Underdark (3.5E).

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Malakuth Tabuirr

Trader, Smuggler, Mercenary Leader, and Slaver; Leader of the Dark Dagger; worships Vhaeraun

Malakuth Tabuirr: Male Drow Ftr8/Rog12; CR 21; Medium Humanoid (Elf); HD 8d10+16 plus 12d6+24; hp 160; Init +10; Spd 30 ft.; AC 31 (touch 18, flat-footed 31); Base Atk +17; Grp +24; Atk +27 melee (1d6+11, +2 Rapier) or +27 ranged (1d4+9 plus Poison, +2 Dart); Full Atk +23/+18/+13/+8 melee (1d6+11, +2 Rapier) and +23/+18/+13 melee (1d6+7, +2 Rapier) or +27/+22/+17/+12 ranged (1d4+9 plus Poison, +2 Dart); Face/Reach 5 ft./5 ft.; SA Sneak Attack +6d6; SQ Drow traits, SR 31; AL CE; SV Fort +17, Ref +23, Will +14; Str 24, Dex 27, Con 14, Int 18, Wis 16, Cha 20.

Skills and Feats (counting all modifiers except equipment and attributes): Bluff +20, Climb +10, Diplomacy +20, Disable Device +6, Gather Information +10, Hide +15, Intimidate +18, Jump +10, Knowledge (Local: Underdark-Northdark) +10, Listen +12, Move Silently +15, Open Lock +6, Profession (Merchant) +8, Profession (Slaver) +8, Search +12, Sense Motive +20, Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spot +12, Survival +5, Tumble +12. Blooded, Combat Expertise, Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Mobility, Poison Use, Quick Draw, Two-Weapon Fighting, Weapon Focus (Rapier), Weapon Specialization (Rapier).

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 31. Sneak Attack +6d6; Trapfinding; Improved Evasion; Trap Sense +4; Improved Uncanny Dodge. Cannot be Shaken, and ignores the effects of the Shaken condition.

Spell-like Abilities (as 20th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Possessions: +3 Drowcraft Elven Chainmail of Nimbleness, 2 +2 Rapiers, poisoned +2 Darts, Amulet of Natural Armor +5, Belt of Giant Strength +6, Gloves of Dexterity +6, Piwafwi of Resistance +5, Ring of Antivenom, Ring of Protection +2, Slippers of Spider Climbing, Drow Sleep Poison, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Bone-White, Eyes: Greenish Brown, Amber when mad.

Conversion Note: Listed in 2E Skullport as Ftr8/Rog10 with Str 17, Dex 17, Int 16, Cha 16; modified for level and slight modification for new drow modifiers. He has +3 Drow Chainmail, Piwafwi, Slippers of Spider Climbing, Ring of Protection +2, 2 +2 Rapiers, and poisoned +2 Darts. Added levels due to passage of time.

Sources: Drow of the Underdark (2E), Skullport (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Dragon #302.

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Amryyr Yauntyrr

Deals in Rare Tomes/Scrolls and Information; Serves as a Courierbetween Skullport and Underdark locales; Works as a clerk at The FattedBookworm in Skullport.

Member of the Dark Dagger (good friend of Malakuth Tabuirr, Leaderof the Dark Dagger); loosely affiliated with Xalyth’s Company; HouseDruu’giir renegade, worships Vhaeraun

Amryyr Yauntyrr: Male DrowRog11/Wiz13; CR 25; Medium Humanoid (Elf); HD 11d6+33 plus 13d4+36; hp164; Init +8; Spd 30 ft.; AC 36 (touch 23, flat-footed 36); Base Atk+14; Grp +20; Atk +28 melee (1d4+11, +5 Dagger of Speed); Full Atk +28/+23/+18 melee (1d4+11, +5 Dagger of Speed);Face/Reach 5 ft./5 ft.; SA Sneak Attack +6d6; SQ Drow traits, SR 35; ALLE; SV Fort +16, Ref +25, Will +20; Str 22, Dex 26, Con 16, Int 31, Wis16, Cha 20.

Skills and Feats (countingall modifiers except equipment and attributes): Appraise +14, Bluff+10, Concentration +20, Craft (Bookbinding) +20, Craft (Calligraphy)+15, Decipher Script +25, Diplomacy +12, Disable Device +10, GatherInformation +20, Hide +10, Intimidate +10, Knowledge (Arcana) +20,Knowledge (Local: Underdark-Northdark) +15, Listen +12, Move Silently+10, Open Lock +10, Search +12, Sense Motive +12, Sleight of Hand +10,Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, DrowSign Language, Goblin, Illuskan), Spellcraft +20, Spot +12, Survival+5. Craft Wand, Craft Staff, Craft Wondrous Item, Extend Spell, ForgeRing, Negotiator, Scribe Scroll, Silent Spell, Spell Penetration, StillSpell, Weapon Finesse, Weapon Focus (Dagger).

Special Qualities: Drowtraits: +2 Racial bonus on Listen, Search (entitled to a Search checkwhen passing within 5 feet of a secret or concealed door), and Spotchecks; Darkvision 120 ft.; Immune to Sleep;+2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will savesvs Spells and Spell-like Abilities; SR 35. Sneak Attack +6d6;Trapfinding; Improved Evasion; Trap Sense +3; Improved Uncanny Dodge. Summon Familiar.

Spell-like Abilities (as 24th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Permanent Spells (at 13th level): Arcane Sight, Comprehend Languages, Read Magic, See Invisibility, Tongues.

Wizard Spells Prepared (4/7/7/6/10/5/4/2; base DC = 20 + spell level; caster level 13th).

Possessions: Spellbooks, Druu’giir House Insignia, +5 Dagger of Speed, Amulet of Natural Armor +5, Belt of Giant Strength +6, Bracers of Armor +8, Earring of Freedom of Movement, Earring of Mind Shielding, Earring of Regeneration, Gloves of Dexterity +6, Headband of Intellect +6, Piwafwi of Resistance +5, Ring of Protection +5, Ring of Wizardry IV, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: Copper, Eyes: Amber.

Conversion Note: Listed in 2E Skullport as Rog11/Wiz10 with Dex 17,Con 16, Int 19, Wis 16, Cha 18; modified for level and slightmodification for new drow modifiers. He has Piwafwi, many enchantedDaggers, Earrings, Rings and Wands of unknown type. Added levels due topassage of time.

Sources: Drow of the Underdark (2E), Skullport (2E), PHB 3.5, DMG3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E),Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark(3.5E), Epic Level Handbook (3E), Miniatures Handbook (3.5E), andDragon #302.

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Shindia Darkeyes

Lieutenant of the Xanathar Thieves’ Guild (Responsible for Blackmail, Extortion and Information Gathering); Secret Spy for Ilserv of Ch’Chitl to undermine/destroy the Eye

Shindia Darkeyes: Female Half-Drow Rog12; CR 12; Medium Humanoid (Elf); HD 12d6+36; hp 107; Init +4; Spd 30 ft.; AC 28 (touch 19, flat-footed 22); Base Atk +9; Grp +13; Atk +19 melee (1d4+7, +3 Keen Dagger); Full Atk +19/+14 melee (1d4+7, +3 Keen Dagger); Face/Reach 5 ft./5 ft.; SA Sneak Attack +6d6; SQ Half-Drow traits; AL CE; SV Fort +10, Ref +17, Will +11; Str 18, Dex 22, Con 16, Int 18, Wis 18, Cha 18.

Skills and Feats (counting all modifiers except equipment and attributes): Bluff +12, Diplomacy +12, Disable Device +10, Disguise +15, Gather Information +17, Hide +10, Intimidate +17, Knowledge (Local: Underdark-Northdark) +8, Knowledge (Local: Waterdeep) +10, Listen +13, Move Silently +10, Open Lock +9, Profession (Courtesan) +5, Search +11, Sense Motive +12, Sleight of Hand +10, Speak Language (Chondathan, Common, Elven, Dwarven, Illuskan, Undercommon), Spot +13. Alertness, Combat Reflexes, Persuasive, Weapon Finesse, Weapon Focus (Dagger)

Special Qualities: Half-Drow traits: +1 Racial bonus on Listen, Search, and Spot checks; +2 Racial bonus on Diplomacy and Gather Information checks; Darkvision 60 ft.; Immune to Sleep; Elven Blood. Sneak Attack +6d6; Trapfinding; Improved Evasion; Trap Sense +4; Improved Uncanny Dodge.

Possessions: +3 Glamered Mithral Chain Shirt of Strength +4, +3 Keen Dagger, Amulet of Natural Armor +2, Belt of Entanglement (as Rope), Boots of Elvenkind, Cloak of Elvenkind, Gloves of Dexterity +4, Greenstone Amulet, Hat of Disguise, Ring of Defense +3, Ring of Freedom of Movement, other possessions unknown.

Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown.

Conversion Note: Listed in 2E Cloak & Dagger and Drizzt Do’Urden’s Guide to the Underdark as Thief 9, with Belt of Entanglement, Greenstone Amulet, Hat of Disguise, Ring of Free Action as possessions, and Dex 18 and Int 17 as stats. Added levels due to passage of time.

Sources: Cloak & Dagger (2E), Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3.5E), Underdark (3.5E), and Dragon #290.

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House Tanor’Thal in Skullport

Matron Kesra Tanor’Thal

One of many Slavers in Skullport

Acting Matron Mother of House Tanor’Thal in Skullport; niece of Matron Mother Haelra Tanor’Thal, ruler of Karsoluthiyl

Matron Kesra Tanor’Thal: Female Drow Ftr10/Clr9; CR 20; Medium Humanoid (Elf); HD 10d10+20 plus 9d8+18; hp 177; Init +7; Spd 30 ft.; AC 32 (touch 19, flat-footed 28); Base Atk +16; Grp +23; Atk +26 melee (1d8+11 plus Special, Scourge of Fangs); Full Atk +26/+21/+16 melee (1d8+11 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Smite; SQ Drow traits, SR 30; AL CE; SV Fort +20, Ref +18, Will +21; Str 24, Dex 20, Con 14, Int 20, Wis 24, Cha 22.

Skills and Feats (counting all modifiers except equipment and attributes): Appraise +8, Bluff +6, Concentration +15 (+19 when casting defensively), Diplomacy +12, Intimidate +10, Knowledge (Local: Underdark-Northdark) +10, Knowledge (Religion) +15, Listen +4, Profession (Slaver) +9, Search +4, Sense Motive +11, Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarven, Goblin), Spellcraft +15, Spot +4. Blooded, Combat Casting, Combat Expertise, Combat Reflexes, Exotic Weapon (Scourge), Lightning Reflexes (b), Negotiator, Scribe Scroll, Spell Focus (Enchantment), Spell Penetration, Still Spell, Weapon Focus (Scourge), Weapon Specialization (Scourge).

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 30. Aura of Evil (aura equals cleric level); Rebuke Undead as 9th level cleric 9/day. Cannot be Shaken, and ignores the effects of the Shaken condition.

Spell-like Abilities (as 19th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Cleric Spells Prepared (6/6+1/6+1/5+1/3+1/2+1; base DC = 17 + spell level, 18 + spell level for Enchantment spells; caster level 9th).

Deity: Lolth. Domains: Destruction (Smite for +4 Att/+9 Dmg 1/day), Drow.

Possessions: Silver Holy Symbol (Lolth), Tanor’Thal House Insignia, +4 Drowcraft Elven Chainmail, +3 Light Steel Shield, Scourge of Fangs, Amulet of Health +6, Belt of Giant Strength +6, Cloak of Resistance +5, Earring of Freedom of Movement, Earring of Mind Shielding, Ring of Human Influence, Ring of Protection +5, Tiara of Wisdom +6, Winged Boots, +3 Chain Mail, other possessions unknown. As Acting Matron of the Skullport branch of House Tanor’Thal and a successful Slaver, Kesra has almost unlimited access to mundane and magical equipment or funds.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Orange flecked with Gold, Birthmark: small white spider-shaped birthmark on back of right hand.

Conversion Note: Listed in 2E Skullport as Ftr8/Clr8 of Lolth with Str 17, Dex 17, Wis 16; modified for level and slight modification for new drow modifiers. She has +4 Drow Chainmail, +3 Chainmail, +3 Shield, Winged Boots (MV 18/B), and Whip of Fangs. Added levels due to passage of time.

Sources: Skullport (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), and Underdark (3.5E).

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Matron Kesra Tanor’Thal

Variant Kesra Tanor’Thal

Acting Matron Mother of House Tanor’Thal in Skullport; niece of Matron Mother Haelra Tanor’Thal, ruler of Karsoluthiyl

Matron Kesra Tanor’Thal: Female Drow Ftr2/Clr9/Blk2; CR 14; Medium Humanoid (Elf); HD 4d10+8 plus 9d8+18; hp 100; Init +7; Spd 30 ft.; AC 32 (touch 19, flat-footed 28); Base Atk +10; Grp +16; Atk +18 melee (1d8+8 plus Special, Scourge of Fangs); Full Atk +19/+14 melee (1d8+8 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Smite, Smite Good; SQ Drow traits, SR 24, Dark Blessing; AL CE; SV Fort +25, Ref +21, Will +24; Str 23, Dex 20, Con 14, Int 20, Wis 24, Cha 22.

Skills and Feats (counting all modifiers except equipment and attributes): Appraise +5, Concentration +10, Bluff +6, Diplomacy +10, Hide +5, Intimidate +10, Knowledge (Local: Underdark-Northdark) +5, Knowledge (Religion) +10, Listen +2, Profession (Slaver) +8, Search +2, Sense Motive +9, Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +10, Spot +4. Blooded, Cleave, Exotic Weapon (Scourge), Improved Sunder, Lightning Reflexes (b), Negotiator, Power Attack, Spell Penetration.

Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 24. Aura of Evil (as 11th level cleric); Rebuke Undead as 9th level cleric 9/day. Poison Use; Dark Blessing; Smite Good (+6 Att/+2 Dmg) 1/day; Cannot be Shaken, and ignores the effects of the Shaken condition.

Detect Good (Sp): At will, Kesra can use Detect Good as a spell-like ability, duplicating the effect of the Detect Good spell.

Spell-like Abilities (as 13th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.

Cleric Spells Prepared (6/6+1/6+1/5+1/3+1/2+1; base DC = 17 + spell level; caster level 9th).

Blackguard Spells Prepared (3; base DC = 17 + spell level; caster level 1st)

Deity: Lolth. Domains: Destruction (Smite for +4 Att/+9 Dmg 1/day), Drow.

Possessions: Silver Holy Symbol (Lolth), Tanor’Thal House Insignia, +4 Drowcraft Elven Chainmail, +3 Light Steel Shield, Scourge of Fangs, Amulet of Health +6, Belt of Giant Strength +6, Cloak of Resistance +5, Earring of Freedom of Movement, Earring of Mind Shielding, Ring of Human Influence, Ring of Protection +5, Tiara of Wisdom +6, Winged Boots, +3 Chain Mail, other possessions unknown. As Acting Matron of the Skullport branch of House Tanor’Thal and a successful Slaver, Kesra has almost unlimited access to mundane and magical equipment or funds.

Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Orange flecked with Gold, Birthmark: small white spider-shaped birthmark on back of right hand.

Conversion Note: Listed in 2E Skullport as Ftr8/Clr8 of Lolth with Str 17, Dex 17, Wis 16; modified for level and slight modification for new drow modifiers. She has +4 Drow Chainmail, +3 Chainmail, +3 Shield, Winged Boots (MV 18/B), and Whip of Fangs. Added levels due to passage of time.

Sources: Skullport (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), and Underdark (3.5E).

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© Joseph "Warlocko" Weber

warlockco@msn.com